Skip to main content
SPEC5-min read

Thriving with ADHD Workbook for Kids

By Kelli Miller

#ADHD#kids workbook#executive function#impulse control#social skills#emotional regulation#focus strategies

Section 1: Analysis & Insights

Executive Summary

Thesis: ADHD is not a character flaw; it is a neurological wiring difference characterized by an "interest-based nervous system." Miller’s workbook shifts the narrative from "You are bad at sitting still" to "Your brain needs different fuel." Unique Contribution: The workbook is designed for the ADHD brain: it uses short, punchy activities, high-contrast visuals, and gamified challenges. It acknowledges the "Wall of Awful" (the emotional barrier to starting tasks) and provides ladders to climb over it. Target Outcome: A child who understands their own brain ("I need to move to think") and has a toolkit to manage their specific challenges (impulsivity, forgetfulness, emotional outbursts).

Chapter Breakdown

  • Part I: The Diagnosis: Understanding ADHD (The "Ferrari Brain with Bicycle Brakes").
  • Part II: The Toolkit: Self-Regulation, Organization, and Focus.
  • Part III: The World: School, Friends, and Family.

Nuanced Main Topics

The "Ferrari Brain"

Miller uses the classic analogy: An ADHD brain has a Ferrari engine (fast thoughts, high energy) but bicycle brakes (poor inhibition). The goal isn't to slow the engine, but to strengthen the brakes.

The "Interest-Based" Nervous System

Neurotypical brains are motivated by Importance ("I must do this because it matters"). ADHD brains are motivated by Interest, Novelty, Challenge, and Urgency. The workbook teaches kids to "hack" boring tasks by adding one of these four elements (e.g., turning homework into a timed race).

The "Impulse Stoplight"

A visual tool for decision making.

  • Red: Stop (Freeze).
  • Yellow: Think (What happens next?).
  • Green: Go (Make the choice). Most ADHD kids go straight from Green to "Oops." The workbook practices inserting the Yellow.

Section 2: Actionable Framework

The Checklist

  • The "Morning Map": Draw the morning routine (don't write it). Post it on the mirror.
  • The "Boredom" Audit: When are they most bored? (Boredom is painful for ADHD).
  • The "Fidget" Test: Test 3 fidgets. Which one helps focus? Which one is a toy? (Keep the helper, ditch the toy).
  • The "Timer" Game: Use a visual timer (Time Timer) for everything. "Can you beat the clock?"

Implementation Steps (Process)

Process 1: The "Trigger" Hunt

Purpose: To prevent explosions by identifying the fuse. Steps:

  1. Sherlock Holmes: "Let's investigate. What happened right before the explosion?" (Hungry? Tired? Transitioned from video games?).
  2. Name It: "Transitioning is a trigger for you."
  3. Plan It: "Next time, we will set a 5-minute warning timer."

Process 2: The "Elevator Breathing"

Purpose: To calm the "Ferrari Engine." Steps:

  1. Lie Down: Place a stuffed animal on the belly.
  2. Up: Breathe in for 5 seconds. Watch the animal go up the elevator.
  3. Hold: Hold for 2 seconds.
  4. Down: Breathe out for 5 seconds. Watch the animal go down.

Process 3: The "Sandwich" Social Skill

Purpose: To correct behavior without being "bossy" (a common ADHD social issue). Steps:

  1. Top Bun: Say something nice ("I like playing tag with you").
  2. Meat: Say what needs to change ("But you are tagging too hard").
  3. Bottom Bun: Say something nice ("Let's try again gently").

Common Pitfalls

  • Naggng vs. Visuals: Nagging ("Put your shoes on") enters one ear and leaves the other. A picture of shoes on the door (Visual) sticks.
  • Punishing Impulsivity: Punishing a child for something they did before they could think breeds shame, not learning. (Address it, but acknowledge the speed of the brain).
  • Ignoring Strengths: Focusing only on what they can't do kills their spirit. Focus on their creativity, energy, and hyperfocus.